In fact, just to prove that they've left nothing out there's a handy databank on the main menu which contains details on everybody and everything in the game, not to mention profiles of all the races. Name your favourite battle scene - GB has it. Name a character fromĪny of the films - Galactic Battlegrounds has them. If you're a Star Wars fan, it's sheer heaven. Although, that's hardly going to be difficult, is it? ![]() Let's hope LucasArts makes a better job of this than it did with the dire Force Commander. As for the game itself, it's too early to make a judgement, but the fact it runs on the Age Of Empires engine certainly bodes well, even if it's already showing its age. It's still early days for this project, but the Star Wars licence will undoubtedly guarantee its popularity. You'll be able to throw in any combination of sides, settings and units into your creations, which will give you a near infinite amount of possibilities when making your ideal map. As well as the individual campaigns, Star Wars Galactic Battlegrounds will ship with a scenario editor that will let you create your own single or multiplayer levels to kick the force out of your mates on. They'll also have special skills, such as Jedi stamina. No doubt ankle-biting and lightsabre kneecapping will come into the equation at some point.Įach side will have a unique collection of upgradeable technology. 1 don't know about you, but I've always fancied seeing Yoda in a ruck, and it'll be interesting to see how the pointy eared midget fares in a fight. We've been promised that bounty hunters, storm troopers, X-Wings, AT-ATs, snowspeeders, AT-STs, Wookie Kas tanks and droids will all be making an appearance, and best of all, you'll be able to send Jedi Knights into the heat of battle. There'll be plenty of races and units that will be instantly familiar to any Star Wars fan. LucasArts has likened the gameplay to AOE2, so hopefully all the depth and charm from that game will also be present in Galactic Battlegrounds. Let's just hope that we're not subjected to another C&C type game though, in which you simply mass your forces before charging the enemy. This large diversity of units will allow you to take part in epic battles, based on any number of battlegrounds, be they an asteroid belt or an underwater city, with armies reaching sizes of up to 200 units. In all there'll be 300 different land, air and sea units and structures for you to research and construct. You'll also be able to take charge of Wookies, the Rebel Alliance, Royal Naboo, the Trade Federation and yes, those bloody annoying Gungans too. Using an enhanced version of the Age Of Empires engine, Star Wars Galactic Battlegrounds will span the entire Star Wars saga, which means you'll be guaranteed an opportunity to mash up some annoying aliens at some stage, especially if you decide to play as the Galactic Empire. Wouldn't it be great (I thought) to lead their race to an ignominious end, a massacre of such epic proportions that we'd never be bothered by their annoying high-pitched voices and incomprehensible phrases that sound like someone catching their fingers in a slamming door? Of course it would, and with LucasArts announcing its latest Star Wari-based RTS, Star Wars Galactic Battlegrounds, you'll have the opportunity to do just that. The clincher was the Gungan army, that stupid race of bungling alien halfwits who take on an army of laser-wielding robots with catapults and slings - good plan boys. By the time the epic final sequence came to an end, I wasn't quite sure what was worse - the film Dr the violent attack of the squits that had kept me off work for three days and stripped me of a stone in weight. A few days ago I sat through The Phantom Menace -again.
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